Ultima Online Magic Moments is a collection of in-game event services to help organize and commemorate those special moments in your life. Be it a Birthday, Wedding, or Remembrance - we can organize, moderate, and even supply the gifts and party favors custom-made to cater to your choice of options.
Each Magic Moment in-game event will be hosted by an in-game moderator and will feature special items that can be customized for your event.
The three Magic Moments that we are offering are:
Wedding Ceremony:
The Wedding Ceremony will last from 15-30 minutes and will feature the following:
Two wedding rings, each with a customized inscription up to 30 characters long.
Wedding invitations with the wedding party's name and the date, time, and location of the event sent to up to 15 people.
An in-game wedding ceremony conducted by an in-game moderator with your choice of self-prepared vows or pre-written vows.
An in-game marriage certificate commemorating the ceremony.
A real-life marriage certificate sent to both members of the wedding party that mirrors the in-game certificate.
Birthday Celebration:
Celebrate your real life birthday or your character's birthday with a Birthday Celebration that will feature:
An in-game birthday ceremony conducted by an in-game moderator.
Birthday party invitations with the guest of honor's name and the date, time, and location of the event sent to up to 15 people.
An in-game birthday present for the guest of honor with a custom message up to 45 characters long.
The option to choose two party games to play at the party hosted by an in-game moderator.
Simon Says, Musical Chairs, Relay Race, or assorted board games.
A real-life birthday certificate that mirrors the in-game present inscription sent to the guest of honor.
Remembrance Ceremony:
Are you retiring a character or ready to begin a new journey? If you are, the Remembrance Ceremony can help you make that switch a little easier. A Remembrance Ceremony features:
Remembrance party invitations with the honoree's name and the date, time, and location of the event sent to up to 15 people.
An in-game remembrance tablet with 45 characters of customizable text presented to the guest of honor or their next of kin.
An in-game remembrance ceremony with your choice of a self-prepared speech or scripted tribute remembering your character's adventures.
An in-game remembrance certificate with the name of the retiree and the beginning and ending dates of his/her in-game journey.
Real-life remembrance certificate that mirrors the in-game remembrance certificate.
Each Magic Moment will cost a fee of $39.99 USD and can be ordered via telephone at:
Inside the US: 888-842-6388 (Mon-Sat 9am-6pm CST)
International calls: 512-434-4358 (Mon-Sat 9am-6pm CST)
*ahem* I'll keep my mouth shut on this one. But one can only imagine my opinion.
You can travel from zone to zone by use of public moongates.
If you have a friend in your buddy list, who just so happens to be on the other side of the world, you can teleport right to his location. (They have to be on your buddy list to accomplish this)
There are all different types of landscapes. Sand/desert areas, Forrests, Snow ect.
There are 6 playable races:
Orc
Pixie
Gargoyle
Elves
Human
And somthing whos name baffles me, all i can remember is rick saying thier similar to "Fuzzies" from Ultima 3.
There are 4 main starting skills:
Way of the Sword
Arcane
Nature
And unfortunatly, i can't remember the name of this last one (Blame it on the mead!)
There will be pvp, but not the kind where you can just go around and slash whomever you wish to.
There will be private areas. Private areas is an area you pick and make into your own little private hunting grounds. This could be used for if you yourself, or your guild wish to fight creatures with out anyone else interupting you. Or if you want to do a pvp fight in private, without the fear of someone hurring up and sneak looting your or something.
As for creatures in game, this statment was made to us a few times "If you can find it in a zoo, it won't be in UX:O"
This is not an extension to UO, it is a sister product to the game. So all those rumors you heard about being able to transport your current uo characters to this game, is false.
IT IS AN MMORPG, for all those that kept thinking it was a single player, or a console game
There will be no theifs or use of the stealing skill.
MarkeeDragon is currently visiting the UX: O Event in San Francisco and had following to say:
Rick Hall is the senior producer and seems to be the top dog in this. The UX: O team consists of about 20 Dev people that all have worked on UO before. Amy Sage AKA Cynthe is now known as Morgaine that is listed on the UOSS forums as Designer *gasp*!
According to Markee, the graphics are just awesome. Much better then SWG! That coming from an all out SWG Fan like MD means a lot. He said they are in fact using the Unreal engine but it maybe an improved version ( ?) since he has never seen graphics look that good. He compared the” in game play” to resemble an intro movie! There is a quest engine as well known as “Odyssey Adventure System”.
The Dev personal there keep referring to UX :O as “Sister Game” to our Ultima., whatever that means. The game status right now is Pre Alpha!
UX: O will also have a complete Virtue System which will be applied to not only the Avatars but to ITEMS as well .
Mekere from MarkeeDragon.com will continue to post information from Markee to keep us updated on the latest news from San Francisco .
Sunsword posted the following on the Stratics Forums:
hope this post finds you all well. Publish 19 seems to be settling down now, although there are a few minor issues to address.
But on to what you really want to know about...housing phase 3! We have made significant adjustments in our approach to make phase 3 happen. We are now planning for it to be released with Publish 20 which is currently in testing. We should have more info on Publish 20's contents and planned date next week.
Moongates and houses. I take personal responsibility for the initial decision and now the about face. After visiting many shards, talking to lots of players, GMs, QA folks, and dev team members, it became clear that our concerns about lag and server performance were not strongly founded. As a result, we decided to give the spots back or let the originals stand. You may blame me directly for the waffling. Our customer service folks cringed a lot this morning when I came in and told them I was reconsidering. Aside from the waffling, I hope this does demonstrate our willingness to listen and make adjustments, although by all rights it shouldn't have been an issue from the outset. As to the house fighting issue, clearly we need to solve this problem in all cases, not just the one raised by having a house near a moongate in Felucca.
Finally, we are still hiring a new lead programmer, server programmer, and lead artist! If you think you've got what it takes, please visit http://www.origin.ea.com/jobs.htm l.. We've gotten hundreds of applications already, but we're still looking!
I hope you have a good weekend and I'll see you in the game!
Anthony Castoro
"SunSword"
Producer, Ultima Online
The following post verifies information I recently viewed pertaining to the return of some sort of "Volunteer" program. The information I viewed scheduled this return around the release of publish 21 (Roughly first of next year)
Event Moderators – Ultima Online
Origin Systems/EA Online is looking for a few good Event Moderators to help facilitate in-game events. If you have a passion for fiction and feel this is something that interests you, please e-mail the information listed below to uoevents@uo.com with the subject line “Event Moderator.” Applicant must be 18 years of age or older. Submissions must be received by Friday, August 1, 2003.
Your name.
Your home address.
Your main account username (please do not send your password).
How long have you played UO?
Which shard do you play on?
Have you been a “Seer” before?
If so, tell us about one event you participated in or helped create.
Rate this event on a 1 to 5 scale (5 being the best), and tell us why you chose that rating.
Why do you want to become an Event Moderator?
Publish 19 on Test Center Jul 3 2003 4:59PM CST (GMT -06:00)
Publish 19 is now available on a Test Center shard. HereÂ’s a short list of some of the changes youÂ’ll see on Test Center 5:
Bulk Order Books
Quick Self-looting
Blocking Items on the Terrain
Publish 19 Bugfixes
If youÂ’ve never been on one of these shards, youÂ’re in for a treat. Test Center shards are used for us to examine new features, systems, and fixes before they go live on all normal production shards. They arenÂ’t always available and theyÂ’re sometimes wiped clean, but when these shards become available youÂ’ll often get a bit of a sneak preview into what may be coming up for UO. Characters created on Test Centers are also temporary, but you can instantly change their stats & skills with simple commands and their bank boxes are full of valuable resources.
Again, everything on that shard is still in testing, so the modifications there may change before going live, partly based on feedback we get from players such as yourself. If you find any bugs while adventuring on TC5, please e-mail us a note about what youÂ’ve found. Test Center bug reports should be sent to tcbugs@uo.com. Try to include as many details as you can, especially the following points:
Client Version Number. This is located at the bottom of the main UO login screen.
Server Name
Detailed Bug Description (step-by-step, tell us what you did and what happened)
Date/Time of Occurrence
Location (Sextant coordinates, facet, and city location)
On-site references (If you spoke with any official OSI representative, what was his/her name and what were you told?)
There was a sort of mini-quest on Great Lakes. Apparently Dawn was doing a speech and then was attacked by Blackthorn. You can find out more about the event including some picture in a post made on UOTrades.net. TradespotLBpostpics
Sunsword (or it was Mr Tact I forget) also posted to keep an eye out on other shards during the week for more events like this. Also he said town criers do annouce them.
We decided to push the vendor changes out of Pub 19 and into (theoretically) Pub 20 for a couple different reasons. One was internal -- some unrelated backend server development work caused problems getting the vendor changes into QA testing. Without confidence we could have it all thoroughly tested, we'd either have to delay Pub 19 or move the Vendor Revamp to another publish.
Once putting Vendors in Pub 19 became doubtful, we decided to have another look at the feature. We found that while there was a lot there, most of what was there was features that we needed to improve the quality of the game as a whole. For example, the rental contracts are there to allow players to work out vendor agreements without GM intervention. If we put in a set of server-enforced rules regarding vendor contracts, then Game Masters can't take calls asking for vendors to be removed from people's houses. A lot of possible scams and opportunities for generating ill will between house owners and merchants vanish. GMs are able to focus more of their time on other types of calls. It's a net win for everybody.
But, if you really think about it, this kind of compromise win-win thing doesn't really make everyone ecstatic about the feature change going in the game. (Part of compromise is that both parties have to give up something they want.) It will undoubtedly be a good thing in the long run, but for the short term a lot of people are a bit peeved about things.
So, by pushing Vendor Revamp to another publish, we have an opportunity to do further refinement and development work on the feature. Now, we are going to reconsider many of the "optional" items that we initially cut from the list. For example, we're looking hard at finding a way to allow player vendors to buy stackable items from players, and a bunch of nice interface improvements -- like allowing a player-run vendor to use the same Sell Menu that NPC shopkeepers do. Designer Helios is going to be the point man on this, so I'll leave it to him to talk about the details as these further changes to the vendor design become more solid over the next couple weeks.
As Sunsword promised (and after several weeks of brainstorming on the message boards with Vex and the team), we would like to offer an in-game gift as a way of showing our appreciation for all those players who've made this one of the busiest times in UO's history, as well as a way of offering something out of consideration for anyone whoÂ’s gone through a revert or other problem caused by the high traffic during the Age of Shadows launch.
The gift will consist of two parts, and will be distributed per character, not per account. This means each character will receive Item #1 and Item #2 (see below). The actual date for these gifts has not yet been decided, but players should expect to see these come to the game in one of our upcoming publishes (basically, once weÂ’re out of immediate bug-fixing mode).
Item #1
For the first item, players can choose one of the following things:
tunic
surcoat
jester suit
sash
robe
plain dress
fancy dress
kilt
skirt
half apron
full apron
sandals
shoes
boots
thigh boots
cloak
rose (for those who would prefer not to choose a wearable)
Next, the player will be able to choose from a selection of inscriptions to engrave on the item, which will include the characterÂ’s name.
Lastly, the player will be able to select a hue for the item from a selection of unusual hues. Choose wisely, because the item cannot be dyed once selected!
This item (Item #1) will be blessed, and will be transferable between characters.
Item #2
In addition to whatever they choose for Item #1, each character will be able to choose from the following:
A scroll good for +5 to any skill of the playerÂ’s choice (This will act as an immediate 5 point skill gain in any skill. It will not raise a skill over its current skill cap.)
A scroll good for +5 to their stat cap
These items will be usable only once, and the effects will be permanent. These scrolls will be non-transferable, meaning it will only work for the original character who claimed it.
Remember, each character will get two gifts! Item #1 can be traded, but Item #2 will only work for the claiming character, and will be consumed on use.
Cynthe (Community Manager, Origin Systems) started a new thread in the myUO Forums reguarding known issues and bugs:
(Note: Although some the OSI boards allow any visitor to read, in order to read or post in most of the official Ultima Online message boards youÂ’ll need to be logged into the forums. Click here to register.)
Disclaimer:
Generally we do not post extensive bug lists, but right now, weÂ’re seeing a lot of confusion as to whatÂ’s a bug and whatÂ’s not. Melkor, a dedicated UO player, has posted several versions of a bug list, which weÂ’ve borrowed to work from (thanks, Melkor!). However, before we start, thereÂ’s a couple important things to remember:
1. This is not a list of every single thing in our database, so if you do not see something specific listed here, that doesnÂ’t mean weÂ’re not aware of it.
2. Some bugs are exploitable, and will not be listed publicly until after theyÂ’re fixed.
3. This list should not be considered a schedule – not all of these bugs are high priority.
4. This does not mean we will start documenting all bugs publicly or updating this list on a regular basis – this is only meant to soothe some current concerns about whether certain bugs are known or not.
5. Not all of these are AOS bugs; some are issues that were in the game prior to Age of Shadows.
Fixes being released in the next couple publishes:
• Some players are experiencing client crashes when trying to log in certain characters (due to excessive items loading in the area where the character logged out). There is a fix in testing currently, but for now, players are asked to log in with a different character and call a GM.
• Some doors in custom houses are static and unusable.
• Teleporters in houses can become bugged – this is a side-effect of the same issue as the static doors.
Top things weÂ’re looking into right now:
• We are looking into issues with grandfathered vendors not working as intended, such as counting toward lockdowns or not taking prices on items.
• We’re looking into issues regarding secure containers and lockdowns, and the permissions on those containers.
• Some players have reported other players entering homes they shouldn’t be able to enter.
• We are investigating reports of condemned houses decaying faster than they should.
• A player has reported seeing his house go condemned through the house’s previous owner acquiring a new house.
Other known issues:
(These are already in our database, and are listed in no particular order.)
• Any colored runebooks equipped before AoS may now be invisible. You can un-equip the runebook by using the Disarm macro.
• If you are carrying this invisible runebook, items traded to you through the secure trade window may go into your runebook instead of your backpack. A GM can remove these items for you.
• Some houses have become improperly placed. (This does not affect the house’s functionality at all.)
• Using the “inscribe” skill from the skill list can cause text such as “66 uses remaining” to appear over your character’s head.
• All pre-AoS runic hammers have dropped down to 15 charges regardless of color.
• Log cabins lose some size and secures when they are turned into customizable plots.
• 100% success hiding in your own house is not working.
• Barkeeps are not showing their defined profession, and are showing only as "barkeep."
• Some mounts may 'vanish' or change color if the status bar is pulled off of them.
• Various items are not displaying the correct name (ID wands, etc.)
• Boats cannot be refreshed using their plank (They can be refreshed through drydocking.)
• If you lock down a necromancer or paladin spellbook, the spells inside may decay.
• Ancient Smithing Hammer (ASH) and the Gloves of Mining do not currently raise skill beyond 100.
• Some items are falling beneath the floor in houses, making them appear to be lost. A GM can retrieve these items.
• Some items, such as plants, cannot be used while locked down.
• Keys can not be copied (attempting to do so says "you can not unlock that.")
• Players doing the Solen Matriarch quest may not get credit for their Solen Matriarch kills.
• Ghosts cannot teleport out of the Solen tunnels. Until this is fixed, they will need to either use the “stuck” option or have a friend resurrect them.
• Personal Bless Deeds and Bulk Order Deeds can be smelted for ingots. (Please note that this is illegal, and can get you a warning if you’re caught doing it.)
• Pre-AoS items that added stat enhancements are continuing to add this enhancement after the charges have run out.
• Harvesting resources from a plant in a customized house may kick you out of the house.
• Trash barrels are staying in place when a house is customized.
• When the foundation on a custom house is changed, vendors and barkeeps may be booted to the house sign spot.
• Young characters are currently able to enter dungeon Doom and retain their [young] privileges.
• If a player casts “horrific beast” while sitting, the player’s client may crash.
• If a container has been placed in a moving crate, it’s possible the container may still be flagged as being in that crate once it’s removed. Players who try to place items in these containers afterwards may receive the message “You cannot place items into a house moving crate.” (Note – for a temporary workaround, try placing each container on the ground, and picking it back up.)
• Skittering hoppers currently cannot be fed.
• Customizing a house with a guildstone in it can cause the guildstone to become bugged. A GM can fix this for you.
• Placing house add-ons on certain floor types can yield a "cannot place close to the stairs" message.
• Certain types of leather armor are not allowing meditation.
• Some players are experiencing difficulty gaining certain skills (such as parry and archery) past 25, even on successful attempts.
• There are some issues with special leather being converted to normal leather, and vice versa.
• Some runes are not changing to the correct color when marked for a different facet, and are also not displaying the correct color once placed in a runebook.
• We’re aware of issues with recalling, such as recalling to the wrong facet, staying in the same place when you recall, or being told you are “recalling to a blocked location” if you attempt to recall off of the runebook itself.
• Some custom house pieces, such as waterfalls, are being counted as half-walls in some circumstances, preventing players from walking over them or placing on top of them.
• Hooded Shrouds are slightly discolored in the LBR 3D client. This will be fixed once the new wearables have been patched out to all 3D users.
• Some "low-growing" plants are hard to see when locked down on certain floor tiles.
• Certain tiles in the “misc” section of the customization tool are invisible when added to the design. Once placed, they must be first replaced by a visible wall section, then deleted.
• A house deemed as private can not be "passed under,” meaning that if a house is placed as private over an underground cave path, players can hit an invisible wall when walking through that cave.
• Using a green thorn in a Malas desert will produce the hole that should take you to the fifth Solen hive, but some players may not be able to enter.
• There are some issues with escorted NPCs not following into dungeons or gates.
• The ferryman can't be summoned in Doom if the skeletal dragon is in the dungeon. He can be found in Moonglow, but he will not teleport you to the boat in Doom currently.
• The Doom boss gauntlet is not being re-set after it has been activated on some shards.
• Stationary ("frozen") monsters are not dealing out damage.
• The backpack on your paperdoll will only show item count or weight in the single-click display setting.
• Some items are not properly showing their contents, number of charges, etc. through a mouseover. Sometimes moving these items around or locking them down can cause the item description to update.
• You can no longer steal things from town chests.
• Guild abbreviations and player names now have an automatic upper case first letter.
• A Horde Minion can cause players to get murder counts when fighting in factions if it attacks an enemy faction player that is blue to it.
• Some poisoned weapons are not showing in mouseover info that they have been poisoned.
• Some GM and IGM placed NPCs have gone wandering.
• Under some circumstances when riding an ethereal unicorn you can appear to be wearing a black ship on your head.
• Players in a necromancer form can be looted when they die.
• New necro reagents cannot be placed in a commodity deed.
• The "brick" at the back of small towers no longer appears in-game, but may still block placement of a new house.
• You can currently craft weapons with unreasonably high STR requirements.
• Night Sight is not functioning for some players.
• Characters may sometimes lose Mana when failing to successfully cast a spell.
• Swamp dragon barding doesn’t offer resistance bonuses to the swamp dragon rider.
• A character equipped with an Order Shield cannot perform beneficial acts on one with an equipped Chaos Shield, and vice versa.
So to wrap up:
If you see an issue listed here, that means we know about it, and you don’t need to send it to us. If you know of an issue and you don’t see it here, and you want to make sure we're aware of it, feel free to send it to us at uobugs@uo.com. That is a MUCH more effective way of getting your bug info to QA quickly – posting it on the boards means it has to go through several different sources before it finally makes it to QA (if it doesn’t scroll off the boards first!).
Thanks!
__________________ Cynthe
Community Manager
ORIGIN Systems