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News
 
  • Phase 3 news Oct 29 2003, 11:36 PM
  • Phase 3 Oct 13 2003, 08:57 PM
  • Cort Malic: Minax Still Alive Oct 6 2003, 07:52 AM
  • Publish 20 Rescheduled/Vendor Issue Oct 3 2003, 12:54 PM
  • Cultist: "I know were Minax is" Oct 1 2003, 07:11 PM
  • Interview with Salvatore and NeoBahamut Sep 22 2003, 03:21 PM
  • Magic Moments Sep 17 2003, 02:33 PM
  • IanStorm reports Aug 22 2003, 12:45 PM
  • Markee Dragon report Aug 22 2003, 12:39 PM
  • Phase 3 Housing Aug 1 2003, 06:55 PM
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    Phase 3 news ^top
     
    Last week, as mentioned in a previous FYI, our housing system began tracking houses that were owned by inactive accounts (accounts that have been cancelled or suspended due to non-payment for more than 10 days are considered “inactive accounts”). That same FYI also mentioned that, starting today (Wednesday, October 29), any house owned by an inactive account will become condemned. However, we have made a change to today’s proceedings, and the global auto-refreshing that began on September 11, 2001 will not be turned off at this time.

    Extending the global auto-refresh means that:
    Primary houses, grandfathered houses, and “condemned-inactive” houses on inactive accounts will continue to refresh daily.
    If you place or are traded a house, your old house(s) will still become condemned and decay.
    If a grandfathered account becomes inactive for more than 10 days, then only the most recently placed house will become condemned-inactive and all other houses owned by that account will become condemned (and begin decaying).
    This extension of the auto-refresh is only temporary. After additional research and consideration, we have decided to treat grandfathered houses on active accounts in the same manner as primary houses on active accounts. Once the final adjustment is implemented, both primary and grandfathered houses will auto-refresh themselves—any non-condemned house owned by an active account will auto-refresh itself. This change to grandfathered houses will not be immediate, and therefore the continuation of global auto-refreshing was required to ensure these houses remained on each shard while we make the appropriate changes. We are currently planning to have these changes activated by Publish 21.

    The most important thing to remember is still that an account that stays inactive for more than 10 days will condemn all houses that it owns, although for the moment one house per account will temporarily continue to auto-refresh even if the account is inactive.
     Posted by Steel DarKnight
     Oct 29 2003, 11:36 PM
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    Phase 3 ^top
     
    Oct 13 2003 5:46PM
    Housing’s Phase 3 brings the possibility for houses owned by inactive accounts to become condemned and decay. The Phase 3 audit, when the housing system first begins checking which houses are owned by inactive accounts, will begin the morning of Wednesday, October 15 CT.

    Houses on account that are reactivated before the billing upgrade and Phase 3 audits begin will not be condemned. Reactivating an account after the audit begins will not keep a house from becoming condemned. Houses on inactive accounts will not begin decaying right away, but they will begin entering a normal “Condemned” state and decay within 5 days. (Note: If the condemned timer runs out but contacted vendors still exist on that house, the house will change to “Demolition Pending.” Houses in these “post decay” phase cannot be traded or removed, and will disappear once all the vendors have expired.)

    During this audit period, players will not be able to place or trade houses. Players should be able to make housing transactions again when the audit is complete.

    Auto-refresh is not being turned off at this time. We will post an announcement stating when automatic refreshing of all houses will be turned off.

    For more information about Housing Phase 3 and these audits, please read Housing Phase 3 in the Update Center and our Housing/Phase 3 Q&A Team Comment by Keith “Sannio” Quinn.
     Posted by Steel DarKnight
     Oct 13 2003, 08:57 PM
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    Cort Malic: Minax Still Alive ^top
     
    Cort Malic: Minax Still Alive
    Posted on Sunday, October 5, 2003, 1:37 AM EDT by Gideon Rye (Catskills)

    After attending a duel held at the bagball arena south of Luna Saturday evening, Cort Malic took the time to answer a number of questions regarding the recent encounter with Minax in Wrong...

    It appears that the informant Ramuz had tipped off the Royal Guard regarding a meeting of Minax's High Council! Arriving at Wrong, where the meeting was said to take place, Cort Malic's forces were immediately attacked. In the battle that ensued, three of Minax's generals were slain, including a demon, a lich, and a mage known as Tremanic. However, Keeonean, former general of Yew and the man responsible for the abduction of Lord Nicolus, was able to escape, along with Minax and her orc general, Kor'bak.

    Malic had no additional information to provide, but he was still recruiting for the Britannian Royal Guard, handing out sashes to interested citizens throughout our interview.
     Posted by Lord Logan
     Oct 6 2003, 07:52 AM
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    Publish 20 Rescheduled/Vendor Issue ^top
     
    Publish 20 Rescheduled/Vendor Issue Oct 2 2003 3:45PM CST (GMT -06:00)
    We discovered an issue with Publish 20 that has caused us to decide to not release this publish at this time. The only shards brought down as per the previously mentioned schedule were the East Coast, Central, and Australian shards (Atlantic, Catskills, Chesapeake, Legends, and Oceania). The Central shards have already been returned to service, and the East Coast and Australian shards should be up momentarily—all of these shards are returning exactly as they were prior to their downtime, without Publish 20.

    The issue concerns Bulk Order Deeds (BODs) purchased from within BOD books that reside on vendors. The gold that players pay to player-vendors for these BODs is currently not being added to the vendor’s collectible revenue and cannot be retrieved by the vendor-owner. Please know that the gold payments for these BODs are not being lost and this gold is still being stored for the vendor-owner. DO NOT dismiss your vendor in an attempt to fix this issue yourself.

    We are working on a fix to merge the gold collected from BODs within BOD books sales with all other collectible revenue on that vendor, and will implement it on the Pacific shard as soon as it is made complete. At this time, we expect to reschedule the release of Publish 20 for next week.
     Posted by Lord Logan
     Oct 3 2003, 12:54 PM
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    Cultist: "I know were Minax is" ^top
     
    Cultist: “I Know Where Minax Is”
    Oct 1 2003 12:51PM CST (GMT -06:00)

    A mysterious figure was recently arrested during investigations into the recent assaults against the city of Moonglow. Although claiming to be a representative of the Council of Mages, it was soon discovered that this person was actually a member of the Shadowlord cult.

    The ruling council of Britannia has interrogated the cultist, but little information has been revealed to the public at this time. Authorities say that the cultist attempted to gain favor by revealing the time and location of a pivotal congress between Minax and her generals. The council states that they have sent a detachment of the Royal Britannian Guard to reconnoiter this meeting place.

    Claims from loyal Britannians assert that the Royal Guard has already confronted Minax, and that she and one or more of her generals escaped during the resulting fracas. The ruling council would not comment on these rumors at this time, but have confirmed that warrants have been issued that call for the arrest of Minax and her generals.

    Citizens are asked to stay tuned to BNN for further updates.

    Found on UO.com FYI.
     Posted by Steel DarKnight
     Oct 1 2003, 07:11 PM
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    Interview with Salvatore and NeoBahamut ^top
     
    Interview with Salvatore and NeoBahamut

    *NOTE* Neo, is a former PGoH member.

    QUOTE
    The Tournament of Champions was held in the last quarter of 2002. Each shard had teams of two sign up to fight in the tournament. The original plans would have the champion team of each shard compete in a tournament to be held on the Test Center shard. Regrettably that never happened. I was able to speak with Salvatore and NeoBahamut recently about what they did to win the Tournament of Champions and to get their view on PVP in UO today.

    The Traveler - How long have you been playing UO?
    Salvatore - Six years.
    NeoBahamut - Same.

    The Traveler - Did you have any particular strategy going into the tournament?
    Salvatore - We both went stun mage. We would stun one opponent, usually the one with higher resist, and then unload on the other one.
    NeoBahamut - Once one was dead it was over. If there was a mage and a dexy, the mage had to die first, since they can heal better and do more damage than a dexy.

    The Traveler - Divide and conquer?
    Salvatore - *laughs* yes.
    NeoBahamut - Indeed.

    The Traveler - Is the stun mage template still viable in PVP? Salvatore - No, the paralyze of a stun attack doesn't even work against a mage with resist.
    NeoBahamut - It’s too bad that many of the old templates are worthless in PVP, and even in PVM too. The best templates now are the parry mage and the scribe mage for sure, as opposed to stun mages and alchy mages at the time.

    The Traveler - What else did you do as a team that helped you win the tournament?
    Salvatore - We were using headsets so we could tell each other if/when we stunned someone.
    NeoBahamut - Also we practiced a few times before the tournament. We are brothers though, so we fought well together from the start.

    The Traveler - You mentioned using headsets to communicate during the fight. Do you think it gives an advantage and if so, how?
    Salvatore - In 2v2 combat not so much anymore I guess, stun was the only real thing you needed to communicate; now you can just call a target and you can tell when to release your spell. Usually one person poisons and the other keeps going offense. As for group fights its fun to use headsets, adds to the excitement.
    NeoBahamut - Its really a huge advantage. Being able to communicate without typing leaves your hands free to use more macros and run around more.

    The Traveler - Mind telling us which program you use for that? Salvatore - Teamspeak is good.
    NeoBahamut - Teamspeak it is.

    The Traveler - When the tournament was announced did you do any trial runs? Such as taking on 2 other players to see what worked better?
    Salvatore - We fought against 2 other teams to see what organized 2v2 combat was like.
    NeoBahamut - Also we have been PVPing together and alone for a very long time. Back then fast casting was a skill, not an item property, and being able to do that was key.

    The Traveler - Do you remember who they were?
    Salvatore - Cyrus and Ramon was one team. We've known them for 5 years or so. The other was Fuddrucker and Lost Cause.
    NeoBahamut - Also just random fighting around the moongates with reds and greys.

    The Traveler - I know the tournament drew a lot of spectators. Was lag an issue for the participants?
    Salvatore - I drove home to fight there because my connection at college sucked. It was about a 45 minute drive. I was living at college at that time. I got out of class, packed up my computer and drove home.
    NeoBahamut - The lag wasn't bad for me at all, but my connection here at college has always been either great or terrible.

    The Traveler - From what I can see there were 6 rounds. Were they all held on one night?
    Salvatore -Yes. The fights only lasted a few minutes.
    NeoBahamut - Once we were on a roll we couldn't be stopped.

    The Traveler - The tournament ran about 5 hours.

    The Traveler - Was there any reward besides the title "Grandmaster Duelist" on the paper dolls?
    Salvatore -The white Viking swords. They are labeled "Sword Of The Champion." They were supposed to be blessed. After we won I decided to drop by Yew and someone stole it so I was like "hmmmmmm that's not good so I paged a GM and within a few minutes I had like 3-4 GMs talking to me. They went and got my sword back and they reblessed them.
    NeoBahamut - That was a good steal really. Thieves are made for Trammel now though, which is pretty weak.

    The Traveler - I know you are both still active on the PVP scene. How has PVP changed in the last 11months?
    Salvatore - It is all item based now. I have inquisitor's resolution, ornament of magician, 10 spell damage ring, and midnight bracers.
    NeoBahamut - Yah, it’s really bad now. I use the same things my brother uses, with the addition of the arcane shield. It’s completely unfair for anyone who fights me. I doubt that there is anyone on any shard that can beat me 1v1, or my brother and I 2v2 for that matter. smile.gif

    The Traveler - UO has gotten a lot of new players since the release of AoS. What pointers would you give them if they want to get involved with PVP?
    Salvatore - Make an archer and go sit in doom all day to get the artifacts. You need good armor to PVP with. You need barbed kits. Barbed Runic made amour has good resists.
    NeoBahamut - Don't concentrate on getting gold or anything, just work at getting the items you need. Powerscrolls and artifacts are great to use and sell; just getting any artifact is enough to buy you a full suit of good armor or trade for one you want. Don't concentrate on luck either; I think it’s over rated.

    The Traveler - With all of the items in PVP now, has skill really taken a backseat?
    Salvatore - Yes I would say so, but skill was on the way back there with the introduction of powerscrolls. There is no reason to complain its all items everyone can make a dexer and sit in doom to get artifacts too. Peeple who put forth the effort to get ahead should have an advantage.
    NeoBahamut - It has, especially for mage vs. mage PVP (which is the only real PVP that ever existed). A 4/6 fastcast/fcr mage is unbeatable by either a mage or a dexer.

    The Traveler - Ok, last question. If you could change any one thing about UO, what would it be?
    Salvatore - I don't know. I really don't mind what UO has become. It's different but that's fine. I've adapted to the changes and come out on top. I love UO. That's why I still play.
    NeoBahamut - I would make sure the tournament of champions actually got finished. Even though there was supposed to be a battle of the shard winners on test center, it was never done. Then when I say Catskills has the best PVP of any shard I could say it for sure. Then when I say we are the best of any shard at PVP, people will recognize. Even make a whole new tourney if they have to, the result now would be the same as the result was then.

    I would like to thank Salvatore and NeoBahamut for taking the time to do this interview.
    -The Traveler.

    Sit with me and share your tales.
     Posted by Steel DarKnight
     Sep 22 2003, 03:21 PM
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    Magic Moments ^top
     
    Welcome to UO Magic Moments

    Ultima Online Magic Moments is a collection of in-game event services to help organize and commemorate those special moments in your life. Be it a Birthday, Wedding, or Remembrance - we can organize, moderate, and even supply the gifts and party favors custom-made to cater to your choice of options.

    Each Magic Moment in-game event will be hosted by an in-game moderator and will feature special items that can be customized for your event.

    The three Magic Moments that we are offering are:

    Wedding Ceremony:
    The Wedding Ceremony will last from 15-30 minutes and will feature the following:

    Two wedding rings, each with a customized inscription up to 30 characters long.

    Wedding invitations with the wedding party's name and the date, time, and location of the event sent to up to 15 people.

    An in-game wedding ceremony conducted by an in-game moderator with your choice of self-prepared vows or pre-written vows.

    An in-game marriage certificate commemorating the ceremony.

    A real-life marriage certificate sent to both members of the wedding party that mirrors the in-game certificate.
    Birthday Celebration:
    Celebrate your real life birthday or your character's birthday with a Birthday Celebration that will feature:

    An in-game birthday ceremony conducted by an in-game moderator.

    Birthday party invitations with the guest of honor's name and the date, time, and location of the event sent to up to 15 people.

    An in-game birthday present for the guest of honor with a custom message up to 45 characters long.

    The option to choose two party games to play at the party hosted by an in-game moderator.

    Simon Says, Musical Chairs, Relay Race, or assorted board games.
    A real-life birthday certificate that mirrors the in-game present inscription sent to the guest of honor.
    Remembrance Ceremony:
    Are you retiring a character or ready to begin a new journey? If you are, the Remembrance Ceremony can help you make that switch a little easier. A Remembrance Ceremony features:

    Remembrance party invitations with the honoree's name and the date, time, and location of the event sent to up to 15 people.

    An in-game remembrance tablet with 45 characters of customizable text presented to the guest of honor or their next of kin.

    An in-game remembrance ceremony with your choice of a self-prepared speech or scripted tribute remembering your character's adventures.

    An in-game remembrance certificate with the name of the retiree and the beginning and ending dates of his/her in-game journey.

    Real-life remembrance certificate that mirrors the in-game remembrance certificate.
    Each Magic Moment will cost a fee of $39.99 USD and can be ordered via telephone at:

    Inside the US: 888-842-6388 (Mon-Sat 9am-6pm CST)

    International calls: 512-434-4358 (Mon-Sat 9am-6pm CST)


    *ahem* I'll keep my mouth shut on this one. But one can only imagine my opinion.
     Posted by Steel DarKnight
     Sep 17 2003, 02:33 PM
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    IanStorm reports ^top
     
    Ian Storm reports:

    There will be 55 zones.

    You can travel from zone to zone by use of public moongates.

    If you have a friend in your buddy list, who just so happens to be on the other side of the world, you can teleport right to his location. (They have to be on your buddy list to accomplish this)

    There are all different types of landscapes. Sand/desert areas, Forrests, Snow ect.

    There are 6 playable races:

    Orc

    Pixie

    Gargoyle

    Elves

    Human

    And somthing whos name baffles me, all i can remember is rick saying thier similar to "Fuzzies" from Ultima 3.

    There are 4 main starting skills:


    Way of the Sword

    Arcane

    Nature

    And unfortunatly, i can't remember the name of this last one (Blame it on the mead!)

    There will be pvp, but not the kind where you can just go around and slash whomever you wish to.

    There will be private areas. Private areas is an area you pick and make into your own little private hunting grounds. This could be used for if you yourself, or your guild wish to fight creatures with out anyone else interupting you. Or if you want to do a pvp fight in private, without the fear of someone hurring up and sneak looting your or something.

    As for creatures in game, this statment was made to us a few times "If you can find it in a zoo, it won't be in UX:O"

    This is not an extension to UO, it is a sister product to the game. So all those rumors you heard about being able to transport your current uo characters to this game, is false.

    IT IS AN MMORPG, for all those that kept thinking it was a single player, or a console game

    There will be no theifs or use of the stealing skill.
     Posted by Steel DarKnight
     Aug 22 2003, 12:45 PM
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    Markee Dragon report ^top
     
    MarkeeDragon is currently visiting the UX: O Event in San Francisco and had following to say:

    Rick Hall is the senior producer and seems to be the top dog in this. The UX: O team consists of about 20 Dev people that all have worked on UO before. Amy Sage AKA Cynthe is now known as Morgaine that is listed on the UOSS forums as Designer *gasp*!

    According to Markee, the graphics are just awesome. Much better then SWG! That coming from an all out SWG Fan like MD means a lot. He said they are in fact using the Unreal engine but it maybe an improved version ( ?) since he has never seen graphics look that good. He compared the” in game play” to resemble an intro movie! There is a quest engine as well known as “Odyssey Adventure System”.

    The Dev personal there keep referring to UX :O as “Sister Game” to our Ultima., whatever that means. The game status right now is Pre Alpha!

    UX: O will also have a complete Virtue System which will be applied to not only the Avatars but to ITEMS as well .



    Mekere from MarkeeDragon.com will continue to post information from Markee to keep us updated on the latest news from San Francisco .
     Posted by Steel DarKnight
     Aug 22 2003, 12:39 PM
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    Phase 3 Housing ^top
     
    Sunsword posted the following on the Stratics Forums:

    hope this post finds you all well. Publish 19 seems to be settling down now, although there are a few minor issues to address.

    But on to what you really want to know about...housing phase 3! We have made significant adjustments in our approach to make phase 3 happen. We are now planning for it to be released with Publish 20 which is currently in testing. We should have more info on Publish 20's contents and planned date next week.

    Moongates and houses. I take personal responsibility for the initial decision and now the about face. After visiting many shards, talking to lots of players, GMs, QA folks, and dev team members, it became clear that our concerns about lag and server performance were not strongly founded. As a result, we decided to give the spots back or let the originals stand. You may blame me directly for the waffling. Our customer service folks cringed a lot this morning when I came in and told them I was reconsidering. Aside from the waffling, I hope this does demonstrate our willingness to listen and make adjustments, although by all rights it shouldn't have been an issue from the outset. As to the house fighting issue, clearly we need to solve this problem in all cases, not just the one raised by having a house near a moongate in Felucca.

    Finally, we are still hiring a new lead programmer, server programmer, and lead artist! If you think you've got what it takes, please visit http://www.origin.ea.com/jobs.htm l.. We've gotten hundreds of applications already, but we're still looking!

    I hope you have a good weekend and I'll see you in the game!

    Anthony Castoro
    "SunSword"
    Producer, Ultima Online
     Posted by Steel DarKnight
     Aug 1 2003, 06:55 PM
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