Using your skill gump, if you have skills at the same level you can choose the title displayed on your Paperdoll. Amongst your highest skills, whichever skill is set UP with an arrow is what will display as your title. If more than one of your highest skills is marked up, or all of them are locked, it goes by the alphabetical skill list of displaying skills (The "old" method). *Note: if you have a champ title this doesnot aply to you that i have seen.*
This is from stratics, may still apply, but if your old house is still condemned after you transfer it....
Sometimes the old house will keep its condemned status after the new one is gone, and still does not refresh, or after getting rid of the old house the new house becomes condemned. This will happen sometimes, nothing to worry to much about, after the server maintenance the next day you should be fine. That is assuming that the house has not yet decayed to the point of Greatly Worn. For a house that is Greatly Worn could turn into IDOC (In Danger of Collapsing) and fall in the same day. A general rule of thumb is that if you only have one house, after a server maintenance the condemned status will be removed. If you are in the situation where you think the house will fall before maintenance, you will need a trusted friend to transfer the house to. After getting the house they should step in and refresh it, thus removing the status and the decay, and then they transfer back to you.
North American Shards Being Taken Down for Fixes^top
North American Shards Being Taken Down for Fixes Feb 12 2003 6:06PM CST (GMT -06:00)
We will be bringing all the North American shards down (with the exception of Siege) for a short time at 6:10 PM CST to fix three important issues:
Players without Age of Shadows-enabled accounts will no longer get the option the claim a Hooded Shroud (previously, these players would get the option, but not actually get the Shroud).
We have fixed a wrestling special that had the unintended effect of allowing players to essentially one-hit kill other players.
We have fixed a bug that was causing some players’ backpacks to disappear. Any players who have lost their backpacks from their paperdoll should page a GM.
We anticipate the shards will be down for approximately one hour. We are still working to resolve the issues with the AOL Legends shard, and we are striving to bring it back as soon as possible. Thank you for your patience!
Since our boards are still slow due to the traffic surrounding the Age of Shadows launch, I want to respond to a few commonly reported issues here.
We’ve identified a bug that’s causing some players’ backpacks to drop to the ground, and in some cases, decay. We are working on a fix for this right now, and we are returning items lost through this bug. Players who have completely lost their backpacks are asked to page a GM to have those items reinstated. Please note that we do have backups of player inventories before the publish, and every claim will be verified. In order to try and help keep the GM call times as low as possible, it’s important that people not claim items they did not actually lose through this bug. If a player is found to be falsifying claims of lost items, they may have their account(s) disciplined. We acknowledge that’s a harsh stance, but necessary if we want to be able to help all those who have legitimately lost items through this bug.
As a balance for a reduction in damage done to pets, the hit point values for pets was intended to be lowered by approximately 40%. In some cases, the hit point reduction has been much more than that. There is a solution for this in testing, and it should fix the problem for all pets, both pre-and post-AoS.
With Age of Shadows, player and pet stats (Intelligence, Dexterity and Strength) no longer affect skill levels, which may result in a few points’ difference in some players’ skills from what they had before Age of Shadows. Please note that this is not a bug!
Trades opened with runebooks equipped in a player’s hands may result in the items being placed in the runebook gump, instead of the player’s backpack. If this happens, a GM may be called to remove the item from the runebook. Please be aware that the GM call time may be long currently, so we ask that you please be patient.
There are several other issues reported on the boards that I don’t have definite answers for, but I wanted to make it clear that we’re aware and looking into them. These include: Grandfathered houses are not displaying a refresh message when refreshed. Boats are not refreshing by opening the plank (although you can still refresh them by dry-docking it).
Plants may not operate when locked down.
Equipped rune books will not appear while on a player’s paperdoll (the book can be seen if it is unequipped, though).
Backpacks are falling to player’s feets at random times when they log into the game, or while running around in the game. (I need all the information you can get on these) Players are able to ban items such as the door from their home.
If players attempt to claim Hooded Shrouds before upgrading to AOS, their account may be flagged as having already received the shroud without the shroud actually being given.
Our GMs will address this, but players are asked to please be patient if the call time is long on these calls.
The stability and reliability of Ultima Online is paramount to us, and we will do everything we can to see that these issues are resolved as soon as possible.
An edit is being made to the FAQ posted yesterday about Hooded Shroud Redemption. Age of Shadows-enabled users will not see a gump pop up when they enter the game, but will instead need to click on the help menu button on the interface within the game. They will then be prompted to enter their validation code to redeem their Hooded Shroud. Sorry for the confusion!
In the process of conversion, it was necessary to clear the ban and friend lists of all houses. We regret this last-minute decision, but the alternative is to begin the entire conversion process again on all shards, which we do not feel is a good option.
We'll keep you informed as we know more, and thank you very much for your patience.
Katrina was a shepherdess, and as far as she was concerned, that word provided a complete description with no further need of qualification. She was beautiful, to be sure, and wise as well, and held the respect of both her peers and those above her station. All this, however, had no bearing on the fact which defined Katrina to Katrina herself (and what other opinion mattered?). She was a shepherdess; she tended her sheep.
As it happened, the sheep she tended were not her own property, but belonged to a rich noble of the city of Magincia. In return for her service she was provided with a sturdy hut (kept scrupulously clean), and a regular allotment of both mutton and wool, which she could either reserve for her own use or sell in the marketplace.
I am sure you've heard of the old Magincian nobility, storied as they were for their opulence and splendor. You may be sure no citizen of Magincia would ever condescend to lay a hand on an actual breathing sheep, though they would willingly enough sit down to a hot mutton chop while wearing a fine wool tunic. So Katrina was engaged to see to the unpleasant necessities of the flock's management, and faithfully delivered up to her master the profits of his investment, but her labor.
Alas, the most refined sense of style is no shield against misfortune, as many a great lord has found out. Another noble, an acquaintance of Katrina's patron, had fallen upon hard times, and saw his family fortune wiped out, through a combination of unwise investment and simple ill luck. So this poor fellow resolved to go to his friend, and trade his last and greatest family heirloom - a magnificent emerald, of unmatched size and luster - for half of Katrina's master's flock. Such a purchase should be sufficient to provide both a present income, and the promise of future increase.
So he brought the emerald to Katrina's master, who proved eager to make the trade, for owning such a precious object would bring great honor to his house. And the two nobles went out together to divide the flock. Together, they ascended a platform built for that purpose (for no right-minded noble would ever risk treading in sheep's soil), and began to separate the flock, with Katrina dividing the sheep below at their direction.
At a certain point the bargaining grew heated, and the purchasing noble drew his emerald out of his pouch, and began to discourse on its flawlessness and purity, in an attempt to cajole the other to accede to his wishes. But the fellow's unfortunate luck held true, and while he gestured about, the jewel flew from his hands and down to the floor of the sheepfold, where a half-grown lamb promptly devoured the shiny thing.
Katrina apologized profusely for this indignity (though it was none of her fault). But she assured the men that there would be no cause to suspend their dealings. "I shall watch this imp most carefully," she assured her master, "and when the stone reappears - as it must in a day or two - I shall clean it scrupulously and deliver it up to you myself."
The nobles, however, were both horrified at the thought of their treasure undergoing such an indignity, and said that the plan would never do at all.
"So be it," said Katrina. "If that's your preference I will slaughter the beast today - this very hour - and we'll have the jewel back in your hands presently, though it seems a shame, for I had wanted this lamb as a ram, rather than for mutton."
But the nobles both agreed that this too was an unacceptable pollution, and after some discussion both men agreed that there was nothing for it but to regard the disgraced gem as forever lost to Magincian society. So the poor noble returned home, ruined and sad, but secure in the knowledge that his dignity remained intact.
Katrina, who had long since learned the folly of trying to ascribe sense to the requirements of a Magincian's lordly Pride, bedded her sheep for the night, except for the impertinent young ram which she brought to a special stall, and there she watched him most carefully. In due time the course of nature was accomplished, and the gem reappeared into the daylight. Whereupon Katrina took it up with a spade, and washed it vigorously with lye and good clean water. Then she took it to the port, where she found an honest merchant who cared nothing for the gem's recent history, but only for its weight and luster, and he paid her a most goodly price for it. Some of the money Katrina spent on her own practical comforts, and some she gave freely to those whose need was real, but the most part she put away against mischance or infirmity. And so it came to pass that in her Humility, she became the most honored and prosperous shepherd in the whole city.
The lamb grew up to be a fine ram indeed, and for many years reigned over the flock. He thought himself a very lordly figure, I'll wager, for all that he never knew that he had been, for a time, the richest sheep in all Magincia.
As for the ruined noble, he was soon forced to sell his mansion to pay his debts, and seek the charity of kinfolk, where he received all the affection that is rightly due to a poor relation steeped in self pity. Today his honored name, which he would not besmirch with an honestly soiled fortune, is not remembered by anyone.
Miscellaneous AoS Changes Feb 10 2003 6:05PM CST In many ways, the Age of Shadows expansion promises a “whole new UO.” With such a large number of spotlighted changes coming all at once, we wanted to take a moment to call attention to some of the less obvious happenings and improvements that will also be occurring.
Adventuring Skills & Activities
Virtually all combat formulae have changed—some slightly and others quite a bit—to accommodate the new changes and systems. The Skill Scrolls of Power will now include scrolls for Chivalry, Focus, Necromancy, Stealing, and Stealth. As of AoS, there will no longer be a “stun paralyze” effect. The “Paralyze” special move (both weapon and Wrestling versions) has been converted to impose a “normal” paralyze effect which has a duration of 4 seconds. Arms Lore will continue to be used for the Wrestling “Disarm” move, but will no longer give substantial information about items. Players will now be able to see all of an item’s properties in a new menu. Gaining in the Parry skill will no longer be limited to using a shield, since you can now parry using weapons (unless your Parry skill is locked, of course). Discordance no longer affects a creature’s primary and derived stats. Instead, it applies negative modifiers to some of the new Stat types and Resistances, for the duration of the effect. Item Identification is no longer required to reveal item properties, and the future of this skill is being discussed. Magic-related Abilities & Activities
First circle spells are now interruptible. However, spellcasters who have items with the new “faster casting” item property may time their spells to cast even before another spellslinger has the opportunity to interrupt it. All spell damage values have changed. The Inscription skill will give a slight spell damage bonus. It also still gives benefits to the Reactive Armor, Magic Reflection, and Protection spells. It is especially important to note that the Evaluate Intelligence skill now affects spell damage independently of the target’s Resisting Spells skill. Resisting Spells skill gain should now be more reliable. The Resisting Spells skill may only defend against non-damaging offensive spells (Blood Oath, Clumsy, Corpse Skin, Curse, Feeblemind, Mana Drain, Mana Vampire, Mind Rot, Pain Spike, Paralyze, Poison, Poison Field, and Weaken). Protection now has a casting speed penalty, in addition to Physical Resistance and Resisting Spells penalties. However, the “faster casting” item property may be used to offset this penalty. Poison Field now deals a poison level based on the poison skill of caster. The Mindblast damage calculation formula has changed. Note: Mindblast damage is based on Intelligence and Magery skill, but Evaluate Intelligence skill is not a factor. Trapped pouch damage has changed. Note: Users of UO Assist should be cautious, as counting items with UOA may trigger trapped pouches. Changes have been made to the Earthquake spell’s line-of-sight check; Earthquake can no longer be cast through walls. Blade Spirit and Energy Vortex creatures now have fewer hit points. Meditation’s Mana regeneration is no longer less gradually ineffective as you wear “better” armor. It either works fully (while wearing up to leather and “mage armor” items) or doesn’t work at all. Armor & Weapon Conversions
Virtually all weapon & armor stats have changed. This includes their strength requirements (which have increased), damage values, and swing speeds. Weapons: “Exceptional” weapons gain a 20% bonus to their damage rating (except for Runic weapons, which will only get a 10% bonus). Weapon Damage Enchantments: “Ruin” becomes 15% damage bonus “Might” becomes 20% damage bonus “Force” becomes 25% damage bonus “Power” becomes 30% damage bonus “Vanquishing” becomes 35% damage bonus Weapon Accuracy Enchantments: “Accurate” becomes 2% hit chance increase “Surpassingly” becomes 4% hit chance increase “Eminently” becomes 6% hit chance increase “Exceedingly” becomes 8% hit chance increase “Supremely” becomes 10% hit chance increase Weapon Durability Enchantments: “Durable” becomes 20% durability bonus “Substantial” becomes 50% durability bonus “Massive” becomes 70% durability bonus “Fortified” becomes 100% durability bonus “Indestructible” becomes 120% durability bonus Armor: Armor Rating (AR) will no longer exist. Instead, there will be five possible intrinsic resistances: Physical, Fire, Cold, Energy, and Poison. Armor Durability Enchantments: “Durable” becomes 20% durability bonus “Substantial” becomes 50% durability bonus “Massive” becomes 70% durability bonus “Fortified” becomes 100% durability bonus “Indestructible” becomes 120% durability bonus Armor Defense Enchantments: “Defense” becomes self repair 1 “Guarding” becomes self repair 1 and +1 to all five resistances “Hardening” becomes self repair 1 and +2 to all five resistances “Fortification” becomes self repair 1 and +3 to all five resistances “Invulnerability” becomes self repair 1 and +4 to all five resistances Items & Crafting
Some magic items (ex. glacial staff, vet reward robe & cloak) will have their special properties converted into proper AoS-equivalent properties. Some converted items will seem very similar to the previous versions, others will see significant changes. Certain magic items that are not used in the new magic item system will no longer spawn. These include items that incorporate silver and the Clumsy, Feeblemind, Harm, Lightning, Magic Arrow, Mana Drain, Paralyze, and Weaken spells. Order & Chaos shields will now be craftable. All players may use them, although Order characters may not use Chaos shields and Chaos characters may not use Order shields. Newly-improved Large Bulk Order Deeds will be worth more points. Bolas are now stackable and re-usable—they’ll drop at the target’s feet after each use. “Newbie” (a.k.a. “valueless”) items will no longer exist in the game. Spellbooks will instead become “blessed” (“no loot/no steal”). Players that wish to ensure any other items stay with them post-death/resurrection should use the Item Insurance option. Creatures & NPCs
Only the prospective owner needs to make a successful loyalty check when transferring a pet. So, if you have a pet you can't control in your stables, you may still trade it to someone who can. Pets will no longer drop obey the “drop” command unless they are bonded to their owner. To accommodate the new combat system changes, many stats have changed for all pre-and post-AoS creatures—including animals, monsters, and tamed pets. Skill values have changed, elemental resistances & damages have been added, loot has been changed, and hit points were reduced approximately 40%. (Note: Before AoS, damage done against creatures was 2x normal before. Now creatures and humans use the same damage scale.) All remaining UO:LBR monsters can now be found spawning in the Yew swamps of Trammel and the entrance to Exodus’ lair in Ilshenar. Many NPC shopkeeper prices have changed (for both buying and selling). The range limit for buying from and selling to NPCs has been extended. Locations & Travel
All newly-created Necromancer template characters will start in Malas’ city of Umbra. All other newly-created characters (using either the basic profession or advanced character templates) will start in either Trammel’s city of Haven or Malas’ city of Umbra. The ability to use Recall and Gate Travel for inter-facet travel between Felucca, Trammel, and Malas is now possible. A player-created Moongate that leads from a non-PvP ruleset to a PvP ruleset will be red-hued and provide an alert to any player attempting to use it. Britannian scholars suggest that the ability to use Recall or Gate Travel to exit Ilshenar will be possible in the near future.